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Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform.

, , , , , , , , , , , and . ACM Journal on Computing and Cultural Heritage, 15 (1): 16:1-16:26 (2022)

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Digitisation of Traditional Craft Processes., , , , , , , , , and 5 other author(s). ACM Journal on Computing and Cultural Heritage, 15 (3): 53:1-53:24 (2022)Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform., , , , , , , , , and 2 other author(s). ACM Journal on Computing and Cultural Heritage, 15 (1): 16:1-16:26 (2022)Web-Based Management for Internet of Things Ecosystems., , , , , , and . HCI (46), volume 1835 of Communications in Computer and Information Science, page 475-482. Springer, (2023)Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming., , , , , , , , , and 1 other author(s). ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 243-254. Springer, (2020)