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Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform.

, , , , , , , , , , , and . ACM Journal on Computing and Cultural Heritage, 15 (1): 16:1-16:26 (2022)

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From a Workshop to a Framework for Human-Centered Artificial Intelligence., and . HCI (36), volume 12797 of Lecture Notes in Computer Science, page 166-184. Springer, (2021)Immersive visual scripting based on VR software design patterns for experiential training., , , , , , and . Vis. Comput., 36 (10): 1965-1977 (2020)Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty., , , , , , , , , and 1 other author(s). Multim. Tools Appl., 80 (25): 33679-33699 (2021)People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments., , , , , , and . HCI (49), volume 1655 of Communications in Computer and Information Science, page 507-516. Springer, (2022)Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life., , , , , , , , , and . Sensors, 21 (2): 517 (2021)Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming., , , , , , , , , and 1 other author(s). ArtsIT, volume 367 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 243-254. Springer, (2020)Interactive Edutainment: A Technologically Enhanced Theme Park., , , , , , , , , and 10 other author(s). HCI (35), volume 1034 of Communications in Computer and Information Science, page 549-559. Springer, (2019)Usability, Sociability, and Accessibility of Web Portals., and . Encyclopedia of Portal Technologies and Applications, IGI Global, (2007)Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform., , , , , and . ACM Journal on Computing and Cultural Heritage, 15 (2): 35:1-35:24 (2022)