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Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.

, , , , , and . 3DUI, page 175-176. IEEE Computer Society, (2014)

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Other publications of authors with the same name

Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture., and . VR, page 778-787. IEEE, (2021)Vocational training with immersive virtual reality for individuals with autism: towards better design practices., , , , , and . WEVR@VR, page 21-25. IEEE Computer Society, (2016)VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments., , , , , , and . PETRA, page 54:1-54:4. ACM, (2015)Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results., , , , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 127-137. Springer, (2016)Immersive Virtual Reality Serious Games., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities., , , , , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 48-57. Springer, (2018)Point & Teleport Locomotion Technique for Virtual Reality., , , and . CHI PLAY, page 205-216. ACM, (2016)Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder., , , , , and . HCI (8), volume 10908 of Lecture Notes in Computer Science, page 58-77. Springer, (2018)Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM., , and . Comput. Animat. Virtual Worlds, 24 (3-4): 429-441 (2013)Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4514-4524 (November 2023)