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Selective rendering based on perceptual importance of scene regions.

, , and . SMC, page 1596-1601. IEEE, (2008)

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Action-based slant perception in real and virtual environments., , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 135. ACM, (2007)A selective rendering algorithm based on memory schemas., , and . SIGGRAPH Posters, ACM, (2009)Towards perceptual fidelity: Slant perception in real and interactive virtual environments., , , , , and . Int. J. Hum. Comput. Stud., 70 (11): 781-793 (2012)Friction and slant perception in real and virtual environments., , , , and . SIGGRAPH Research Posters, page 118. ACM, (2006)Selective rendering based on perceptual importance of scene regions., , and . SMC, page 1596-1601. IEEE, (2008)Assessing functional realism., , , and . SIGGRAPH Posters, page 105. ACM, (2005)A schema-based selective rendering framework., , and . APGV, page 85-92. ACM, (2009)Quantifying fidelity for virtual environment simulations employing memory schema assumptions., , , , , and . ACM Trans. Appl. Percept., 8 (1): 2:1-2:21 (2010)Human-Centered Fidelity Metrics for Virtual Environment Simulations., , , , , , , and . VR, page 308. IEEE Computer Society, (2005)