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Adoption and Adoption Interests of Self--Tracking Technologies: Single and Multiple Technology Perspectives.

, , , and . Bled eConference, page 17. (2016)

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How is Gamification Perceived in Health and Wellness Technology Companies: Views from Four Companies of Different Size., , , and . MCIS, page 21. University of Nicosia / AISeL, (2016)Adoption and Adoption Interests of Self--Tracking Technologies: Single and Multiple Technology Perspectives., , , and . Bled eConference, page 17. (2016)Critical Experiences during the Implementation of a Self-tracking Technology., , , , and . PACIS, page 129. (2016)Activity Trackers Influencing Motivation and Awareness: Study Among Fitness Centre Members., , , , and . Bled eConference, page 30. (2017)Can Sport and Wellness Technology be My Personal Trainer? - Teenagers and Digital Coaching., and . Bled eConference, page 10. University of Maribor Press / Association for Information Systems, (2018)Role of situational context in use continuance after critical exergaming incidents., , and . Inf. Syst. J., 30 (3): 596-633 (2020)The Effects of Using a Mobile Wellness Application on Physical Activity Levels: A Four-Month Follow-Up Study Among Aged People., , , , and . Bled eConference, page 12. University of Maribor Press / Association for Information Systems, (2020)Applying UTAUT2 to Explain the Use of Physical Activity Logger Applications Among Young Elderly., , and . Bled eConference, page 5. University of Maribor Press / Association for Information Systems, (2020)Forming Sustainable Physical Activity Programs Among Young Elderly - A Combined ELM & UTAUT Approach., , , , and . Bled eConference, page 34. University of Maribor Press / Association for Information Systems, (2021)Towards Experiencing Eating as Play., , , , , , , and . TEI, page 239-253. ACM, (2020)