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How is Gamification Perceived in Health and Wellness Technology Companies: Views from Four Companies of Different Size.

, , , and . MCIS, page 21. University of Nicosia / AISeL, (2016)

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To Gamify or Not to Gamify? Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation., , , , and . Bled eConference, page 20. (2016)Inhibitors, enablers and social side winds Explaining the use of exercise tracking systems., , and . Bled eConference, page 2. (2014)The Habits of Playing and the Reasons for Not Playing Exergames: Gender Differences in Finland., , , and . Bled eConference, page 16. (2012)Ideal Types Of Sport And Wellness Technology Users., , , , and . MCIS, page 19. AISeL, (2017)Perceived Well-being Effects During the Implementation of a Self-tracking Technology., , , , and . Bled eConference, page 21. (2016)Explaining the Usage Intentions of Exercise Monitoring Devices: The Usage of Heart Rate Monitors in Finland., , , and . AMCIS, Association for Information Systems, (2012)The expected and perceived well-being effects of short-term self-tracking technology use., , , , and . Int. J. Netw. Virtual Organisations, 17 (4): 354-370 (2017)Examining the Usage Intentions of Exercise Monitoring Devices: The Usage of Pedometers and Route Trackers in Finland., , , and . Bled eConference, page 18. (2012)Wellness Technology Use in Everyday Life: A Diary Study., , , and . Bled eConference, page 31. (2017)Adoption and Adoption Interests of Self--Tracking Technologies: Single and Multiple Technology Perspectives., , , and . Bled eConference, page 17. (2016)