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Join token: A language mechanism for programming interactive games.

, and . Entertain. Comput., 3 (2): 19-25 (2012)

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Nuts - white-box component architecture., and . Syst. Comput. Jpn., 32 (1): 20-28 (2001)The TABLET Programming Learning Environment: from Block-based to Text-based Programming., , and . J. Inf. Process., (2022)Proposal for Teaching Manufacturing and Control Programming Using Autonomous Mobile Robots with an Arm., , , , and . ISSEP, volume 5090 of Lecture Notes in Computer Science, page 75-86. Springer, (2008)Join Token-Based Event Handling: A Comprehensive Framework for Game Programming., and . SLE, volume 6940 of Lecture Notes in Computer Science, page 119-138. Springer, (2011)How Can Children Express Their Intentions Through Coding?: Analysis of Viscuit Programs in Kindergarten., , , and . ITiCSE, page 326. ACM, (2019)Analyzing Viscuit Programs Crafted by Kindergarten Children., , , and . ICER, page 238-247. ACM, (2020)A compiler for business simulations: Toward business model development by yourselve., , , , and . Inf. Sci., 143 (1-4): 99-114 (2002)New Methodology of Information Education with "Computer Science Unplugged"., , , , and . ISSEP, volume 5090 of Lecture Notes in Computer Science, page 241-252. Springer, (2008)Coverage Estimation in Model Checking with Bitstate Hashing., , and . IEEE Trans. Software Eng., 39 (4): 477-486 (2013)Join token: A language mechanism for programming interactive games., and . Entertain. Comput., 3 (2): 19-25 (2012)