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Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.

, , , , , , and . VR, page 63-64. IEEE Computer Society, (2013)

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Interaction models for surgical planning in eXtended Reality. Challenges in radiologist-surgeon communication., , and . VRW, page 143-146. IEEE, (2023)Heart-In-Hand, swapping point of view for immersive navigation in medical cardiology., , , and . VR Workshops, page 908-909. IEEE, (2022)Homemade XR: Enriching conversations and shortening social distancing., , , and . VR Workshops, page 679-680. IEEE, (2021)Interacting with danger in an immersive environment: issues on cognitive load and risk perception., , , , , , and . VRST, page 83-92. ACM, (2013)Narrative Approach to Assess Fear of Heights in Virtual Environments., , and . ISVC (1), volume 10072 of Lecture Notes in Computer Science, page 691-700. Springer, (2016)Driver Identification Using Statistical Features of Motor Activity and Genetic Algorithms., , , , , , , , , and . Sensors, 23 (2): 784 (January 2023)Parametric Facial Animation for Affective Interaction Workflow for Avatar Retargeting., , and . BRAINS/WS-AFFIN@AmI, volume 343 of Electronic Notes in Theoretical Computer Science, page 73-88. Elsevier, (2018)A codesign approach to the understanding of people with reduced mobility in the labor context., , , and . REHAB, page 19-22. ACM, (2019)Touch & Live. An immersive experience for acting in others' bodies., , , , , , , and . VR Workshops, page 507-508. IEEE, (2020)Recognition of Emotional influence of a character. Experimental Design and Preliminary Results., , , and . VR Workshops, page 717-718. IEEE, (2020)