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PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality.

, , , and . ISMAR, page 77-83. IEEE Computer Society, (2016)

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SnapToReality: Aligning Augmented Reality to the Real World., , , and . CHI, page 1233-1244. ACM, (2016)Poster: Investigating viewpoint visualizations for click & go navigation., , , and . 3DUI, page 159-160. IEEE Computer Society, (2014)World-stabilized annotations and virtual scene navigation for remote collaboration., , , and . UIST, page 449-459. ACM, (2014)2D-3D Co-segmentation for AR-based Remote Collaboration., , , and . ISMAR, page 184-185. IEEE Computer Society, (2015)Evaluating gesture-based augmented reality annotation., , , and . 3DUI, page 182-185. IEEE Computer Society, (2017)Multi-view gesture annotations in image-based 3D reconstructed scenes., , , , , and . VRST, page 129-138. ACM, (2016)Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality., , and . VRST, page 22:1-22:11. ACM, (2017)Hybrid orbiting-to-photos in 3D reconstructed visual reality., , and . VRST, page 32:1-32:10. ACM, (2018)Efficient Computation of Absolute Pose for Gravity-Aware Augmented Reality., , , , and . ISMAR, page 19-24. IEEE Computer Society, (2015)Visualizing Spacecraft Magnetic Fields on the Web and in VR., , , , , , , , , and 3 other author(s). UIST (Adjunct Volume), page 38:1-38:3. ACM, (2023)