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Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher.

, and . IISA, page 1-5. IEEE, (2015)

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Human Plausible Reasoning for Intelligent Help., and . User Model. User-Adapt. Interact., 9 (4): 321-375 (1999)Multimodal object oriented user interfaces in mobile affective interaction., and . Multimedia Tools Appl., 59 (1): 41-63 (2012)User Modelling Sharing for Adaptive e-Learning and Intelligent Help., , and . Personalization Techniques and Recommender Systems, volume 70 of Series in Machine Perception and Artificial Intelligence, WorldScientific, (2008)Human smartphone interaction: Exploring smartphone senses., , and . IISA, page 44-48. IEEE, (2014)Fuzzy logic for dynamic adaptation: Represent and manage changeable user states., and . IISA, page 1-6. IEEE, (2013)Multiple parameter cluster analysis in a multiple language learning system., , and . IISA, page 1-6. IEEE, (2013)Evaluation of ensemble-based sentiment classifiers for Twitter data., , and . IISA, page 1-6. IEEE, (2016)Trends on Sentiment Analysis over Social Networks: Pre-processing Ramifications, Stand-Alone Classifiers and Ensemble Averaging., , and . Machine Learning Paradigms, volume 149 of Intelligent Systems Reference Library, Springer, (2019)Using a Multi Module Model for Learning Analytics to Predict Learners' Cognitive States and Provide Tailored Learning Pathways and Assessment., , and . Machine Learning Paradigms, volume 158 of Intelligent Systems Reference Library, Springer, (2020)Analytical Hierarchy Process and Human Plausible Reasoning for Providing Individualised Support in a Mobile Interface., , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 345-352. Springer, (2017)