Author of the publication

Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher.

, and . IISA, page 1-5. IEEE, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Synchronous and Asynchronous Learning Methods under the light of General Data Protection Regulation., , and . IISA, page 1-7. IEEE, (2020)Adaptive Quizzes Using Fuzzy Genetic Algorithm., , and . IISA, page 1-8. IEEE, (2023)Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game. University of Piraeus, Greece, (2022)National Archive of PhD Theses: oai:10442/53279.FSP Creator: A Novel Web Service API Creator of Fuzzy Students Progress Profile., , , and . IISA, page 1-7. IEEE Computer Society, (2018)An online adventure game for teaching math., and . IISA, page 1-5. IEEE, (2016)Authoring Technological and Platform Independent Learning Material and Student's Progress Profile Using Web Services., , and . JCKBSE, page 242-251. Springer, (2018)Evaluating the use of fuzzy logic in an educational game for offering adaptation., , and . CITS, page 1-5. IEEE, (2019)Adaptivity in scenarios in an educational adventure game., and . IISA, page 1-6. IEEE, (2017)A Web-Based Application for Innovative Hospital Appointment Scheduling Using Neural Network., , , and . IISA, page 1-6. IEEE Computer Society, (2018)Intelligent Tutoring Systems and Transparency: The Case of Children and Adolescents., , and . IISA, page 1-8. IEEE Computer Society, (2018)