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Analyzing the influence of virtuality on playful social interaction., , и . Multim. Tools Appl., 75 (14): 8289-8317 (2016)Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies., , и . MoMM, стр. 203-207. ACM, (2016)Analyzing Two Case Studies for Enhancing the Meaning of the Real Space., , и . NordiCHI, стр. 95. ACM, (2016)Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling., и . HCI (10), том 8013 из Lecture Notes in Computer Science, стр. 587-596. Springer, (2013)Building a Platform Society Towards Sustainability Based on Internet-of-Things., , , и . HCI (21), том 10291 из Lecture Notes in Computer Science, стр. 235-251. Springer, (2017)Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society., , , и . HCI (19), том 9749 из Lecture Notes in Computer Science, стр. 417-428. Springer, (2016)Virtual Drum: Ubiquitous and playful drum playing., , , , , и . GCCE, стр. 419-421. IEEE, (2014)Gamifying collective human behavior with gameful digital rhetoric., , и . Multimedia Tools Appl., 76 (10): 12539-12581 (2017)Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding., и . MUM, стр. 29:1-29:10. ACM, (2013)Gamifying smart city services to flourish our society., и . UbiComp/ISWC Adjunct, стр. 1515-1518. ACM, (2015)