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Building a Platform Society Towards Sustainability Based on Internet-of-Things.

, , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 235-251. Springer, (2017)

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Gamifying collective human behavior with gameful digital rhetoric., , and . Multimedia Tools Appl., 76 (10): 12539-12581 (2017)Gamifying smart city services to flourish our society., and . UbiComp/ISWC Adjunct, page 1515-1518. ACM, (2015)Micro-crowdfunding: achieving a sustainable society through economic and social incentives in micro-level crowdfunding., and . MUM, page 29:1-29:10. ACM, (2013)A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World., and . CSCS, page 711-718. IEEE, (2015)Some experiences with developing intelligent Internet-of-Things., and . ISC2, page 1-4. IEEE, (2016)Incorporating Fictionality into the Real World with Transmedia Storytelling., and . HCI (18), volume 9186 of Lecture Notes in Computer Science, page 654-665. Springer, (2015)Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 549-552. Springer, (2012)Analyzing the influence of virtuality on playful social interaction., , and . Multim. Tools Appl., 75 (14): 8289-8317 (2016)Building a Platform Society Towards Sustainability Based on Internet-of-Things., , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 235-251. Springer, (2017)Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies., , and . MoMM, page 203-207. ACM, (2016)