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Training an Emotion Detection Classifier using Frames from a Mobile Therapeutic Game for Children with Developmental Disorders., , , , , , , , , and 9 other author(s). CoRR, (2020)Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels., , , , , , , , , and 7 other author(s). Cogn. Comput., 13 (5): 1363-1373 (2021)Guess What?, , , , , and . J. Heal. Informatics Res., 3 (1): 43-66 (2019)A Mobile Game for Automatic Emotion-Labeling of Images., , , and . IEEE Trans. Games, 12 (2): 213-218 (2020)Feature Selection and Dimension Reduction of Social Autism Data., , , , , , , , , and 4 other author(s). PSB, page 707-718. (2020)Labeling images with facial emotion and the potential for pediatric healthcare., , , , , , and . Artif. Intell. Medicine, (2019)Selection of trustworthy crowd workers for telemedical diagnosis of pediatric autism spectrum disorder., , , , , , , , , and 4 other author(s). PSB, WorldScientific, (2021)