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Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels., , , , , , , , , and 7 other author(s). Cogn. Comput., 13 (5): 1363-1373 (2021)An Exploration of Active Learning for Affective Digital Phenotyping., , , , , , , , , and 2 other author(s). CoRR, (2022)A Mobile Game Platform for Improving Social Communication in Children with Autism: A Feasibility Study., , , , , , , , , and 4 other author(s). Appl. Clin. Inform., 12 (5): 1030-1040 (2021)Using Crowdsourcing to Train Facial Emotion Machine Learning Models with Ambiguous Labels., , , , , , , , , and 1 other author(s). CoRR, (2021)Training an Emotion Detection Classifier using Frames from a Mobile Therapeutic Game for Children with Developmental Disorders., , , , , , , , , and 9 other author(s). CoRR, (2020)Classifying Autism from Crowdsourced Semi-Structured Speech Recordings: A Machine Learning Approach., , , , , , , and . CoRR, (2022)Activity Recognition with Moving Cameras and Few Training Examples: Applications for Detection of Autism-Related Headbanging., , , , , , , , and . CHI Extended Abstracts, page 239:1-239:7. ACM, (2021)