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The impacts of social interactions in MMORPGs on older adults' social capital., и . Comput. Hum. Behav., (2015)Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence., и . HCI (27), том 10927 из Lecture Notes in Computer Science, стр. 101-112. Springer, (2018)Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing., , и . HCI (27), том 10927 из Lecture Notes in Computer Science, стр. 516-525. Springer, (2018)Digital Storytelling and Dementia., , , и . HCI (28), том 10298 из Lecture Notes in Computer Science, стр. 443-451. Springer, (2017)Architecture to Support Dynamic Composition of Math Lesson Plans., , , , , и . SAC, стр. 569-574. ACM, (2003)Enhancing Student Engagement in eLearning - A Theoretical Perspective.. CSEDU (1), стр. 07. SciTePress, (2012)Benefits and Barriers of Older Adults' Digital Gameplay., , , и . CSEDU (1), стр. 213-219. SciTePress, (2014)Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)., и . Games Cult., 11 (1-2): 150-169 (2016)Social Benefits of Playing Wii Bowling for Older Adults., , , и . Games Cult., 11 (1-2): 81-103 (2016)Games, Simulations and Simulation Games : theoretical underpinnings., , и . DiGRA Conference, (2005)