Author of the publication

Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game.

, , , and . ICT4AgeingWell, page 276-284. SCITEPRESS, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults., , and . CSEDU (2), page 231-239. SciTePress, (2016)Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game., , , and . ICT4AgeingWell, page 276-284. SCITEPRESS, (2015)The Pupil Examination Project: A Hands-On Multimedia Package., and . Intelligent Tutoring Media, 5 (3-4): 115-120 (1994)Digital Gaming by Older Adults: Can It Enhance Social Connectedness?, and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 167-176. Springer, (2019)Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System., , , , , , and . MedInfo, volume 107 of Studies in Health Technology and Informatics, page 1295-1299. IOS Press, (2004)Benefits and Barriers of Older Adults' Digital Gameplay., , , and . CSEDU (1), page 213-219. SciTePress, (2014)Games, Simulations and Simulation Games : theoretical underpinnings., , and . DiGRA Conference, (2005)Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation., and . CSEDU (2), page 137-141. SciTePress, (2016)Enhancing Student Engagement in eLearning - A Theoretical Perspective.. CSEDU (1), page 07. SciTePress, (2012)Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?, , , and . CSEDU (2), page 211-218. SciTePress, (2016)978-989-758-179-3.