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ARVET AND SAPTEPT: A Virtual Environment and a System Supported by Fuzzy Logic in Virtual Reality Exposure Therapy for PTSD Patients.

, , , , , and . ICCSA Workshops, page 103-107. IEEE Computer Society, (2012)

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Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology., , , and . CBMS, page 298-303. IEEE Computer Society, (2015)SMEC-3D: A Multi-agent 3D Game to Cognitive Stimulation., , , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 247-258. Springer, (2018)Special track on Computer Applications in Health Care: editorial message., and . SAC, page 1311. ACM, (2008)The virtual reality challenges in the health care area: a panoramic view., and . SAC, page 1312-1316. ACM, (2008)Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 217-226. Springer, (2011)Exploring a Genetic Algorithm for Hypertext Documents Clustering., and . Intelligent Text Categorization and Clustering, volume 164 of Studies in Computational Intelligence, Springer, (2009)Gym & Muscles - Developing a Software for Supporting Weight Training Exercises., and . SVR, page 200-207. IEEE Computer Society, (2015)ARVET AND SAPTEPT: A Virtual Environment and a System Supported by Fuzzy Logic in Virtual Reality Exposure Therapy for PTSD Patients., , , , , and . ICCSA Workshops, page 103-107. IEEE Computer Society, (2012)Increasing Availability Control of Human Biological Samples Using a Mobile Management System., , , , and . HCI (17), volume 11582 of Lecture Notes in Computer Science, page 63-74. Springer, (2019)MEDEDUC: An Educational Medical Serious Game., , and . HCI (15), volume 9745 of Lecture Notes in Computer Science, page 329-337. Springer, (2016)