Author of the publication

The mediating role of presence differs across types of spatial learning in immersive technologies.

, , , , , , , and . Comput. Hum. Behav., (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Designing Adaptive Instruction for Teams: a Meta-Analysis., , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 225-264 (2018)Motivation and research in architectural intelligent tutoring., , and . Int. J. Simul. Process. Model., 12 (3/4): 300-312 (2017)Evaluation of an intelligent team tutoring system for a collaborative two-person problem: Surveillance., , , , , , , , , and . Comput. Hum. Behav., (2020)Creating a Team Tutor Using GIFT., , , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 286-313 (2018)Development of Cognitive Transfer Tasks for Virtual Environments and Applications for Adaptive Instructional Systems., , , , , , , , and . HCI (32), volume 11597 of Lecture Notes in Computer Science, page 340-351. Springer, (2019)Using GIFT to Support an Empirical Study on the Impact of the Self-Reference Effect on Learning.. AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)A Personalized GIFT: Recommendations for Authoring Personalization in the Generalized Intelligent Framework for Tutoring.. HCI (15), volume 9183 of Lecture Notes in Computer Science, page 675-682. Springer, (2015)Social fidelity in virtual agents: Impacts on presence and learning., , , , , and . Comput. Hum. Behav., (2021)Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals., , , , , , , and . Virtual Real., 24 (4): 783-796 (2020)The mediating role of presence differs across types of spatial learning in immersive technologies., , , , , , , and . Comput. Hum. Behav., (2020)