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StarCraft AI Competitions, Bots, and Tournament Manager Software., , , , and . IEEE Trans. Games, 11 (3): 227-237 (2019)StarCraft Bots and Competitions., , , , , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)The Current State of StarCraft AI Competitions and Bots., and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding., and . FDG, page 38:1-38:8. ACM, (2022)Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games., and . CoG, page 740-743. IEEE, (2020)A Reinforcement Learning Approach to Multi-Robot Planar Construction., , and . MRS, page 238-244. IEEE, (2019)Badumna: A decentralised network engine for virtual environments., , and . Comput. Networks, 54 (12): 1953-1967 (2010)An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios., , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search., and . CoG, page 1-8. IEEE, (2021)An Orientation Invariant Visual Homing Algorithm., and . J. Intell. Robotic Syst., 71 (1): 3-29 (2013)