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OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (12): 4425-4438 (2021)Smartwatch-based Early Gesture Detection 8 Trajectory Tracking for Interactive Gesture-Driven Applications., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (1): 39:1-39:27 (2018)Effect of temporality, physical activity and cognitive load on spatiotemporal vibrotactile pattern recognition., , , and . AVI, page 25:1-25:9. ACM, (2018)Automation Accuracy Is Good, but High Controllability May Be Better., , and . CHI, page 520. ACM, (2019)Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors., , , , and . CHI, page 212:1-212:14. ACM, (2022)Understanding User Strategies When Touching Arbitrary Shaped Objects., , , , and . MobileHCI, page 9:1-9:11. ACM, (2021)Augmented letters: mnemonic gesture-based shortcuts., , , , and . CHI, page 2325-2328. ACM, (2013)Movespace: on-body athletic interaction for running and cycling., , , , , and . AVI, page 28:1-28:9. ACM, (2018)A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment., , , , , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 625-646. Springer, (2019)Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos., , , , , , , and . CHI, page 5703-5715. ACM, (2017)