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Другие публикации лиц с тем же именем

Towards a Smart and Socialised Augmented Reality., , , и . CHI Extended Abstracts, стр. 1-8. ACM, (2020)Virtual and Augmented Reality for Positive Social Impact., , , , , , , и . OZCHI, стр. 8-11. ACM, (2019)Educational virtuality: cognitive benefits, design processes and new frontiers., , и . OZCHI, стр. 620-622. ACM, (2018)Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures., , , , , и . OZCHI, стр. 248-253. ACM, (2022)CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration., , , , , , и . OZCHI, стр. 712-715. ACM, (2023)Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective., , , и . OZCHI, стр. 11-23. ACM, (2023)Motivation Outcomes in Math-Related Videogames., , , и . Technol. Knowl. Learn., 26 (3): 637-659 (2021)Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning., , , и . Int. J. Hum. Comput. Stud., (января 2024)Player Choices, Game Endings and the Design of Moral Dilemmas in Games., , , и . CHI PLAY (Companion), стр. 627-636. ACM, (2018)Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers., , , , , , , , и . Comput. Educ., (2014)