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The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.

, , and . OZCHI, page 221-232. ACM, (2019)

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Benchmarking Simulated Robotic Manipulation Through a Real World Dataset., , , , , and . IEEE Robotics Autom. Lett., 5 (1): 250-257 (2020)Process training for industrial organisations using 3D environments: An empirical analysis., , , , and . Comput. Ind., (2021)The Second Life of urban planning? Using NeoGeography tools for community engagement., , , and . J. Locat. Based Serv., 3 (2): 97-117 (2009)Extensions of the siesta dft code for simulation of molecules, , , , , and . CoRR, (2013)Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes., , , , and . Inf. Syst., (2016)Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training., , , and . OZCHI, page 452-456. ACM, (2019)Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves., , and . OZCHI, page 433-436. ACM, (2019)A 3D Visualization Approach for Process Training in Office Environments., , , and . OTM Conferences, volume 10033 of Lecture Notes in Computer Science, page 418-436. (2016)Using Natural User Interfaces for Collaborative Process Modelling in Virtual Environments., , , and . MoRoCo@ECSCW, volume 1037 of CEUR Workshop Proceedings, page 65-67. CEUR-WS.org, (2013)Improving Remote Collaborative Process Modelling using Embodiment in 3D Virtual Environments., , , and . APCCM, volume 143 of CRPIT, page 51-60. Australian Computer Society, (2013)