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Tiber Valley Virtual Museum: 3D landscape reconstruction in the orientalising period, North of Rome: A methodological approach proposal.

, , , , and . Digital Heritage (2), page 223-230. IEEE, (2013)

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Back to 2nd AD A VR on-line experience with Virtual Rome Project., , , , , , , , , and 1 other author(s). VAST, page 109-116. Eurographics Association, (2008)Tiber Valley Virtual Museum: 3D landscape reconstruction in the orientalising period, North of Rome: A methodological approach proposal., , , , and . Digital Heritage (2), page 223-230. IEEE, (2013)An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project., , , , , , , , and . Digit. Appl. Archaeol. Cult. Heritage, (2019)Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum., , , , , , , , , and 5 other author(s). GCH, page 185-187. Eurographics Association, (2023)Personalizing Technology-Enhanced Learning for Cultural Visits., , , , , , , and . UMAP (Adjunct Publication), page 333-339. ACM, (2020)A cloud-based architecture for processing and dissemination of 3D landscapes online., , and . Digit. Appl. Archaeol. Cult. Heritage, (2019)HerMeS: HERitage sMart Social mEdia aSsistant., , , , , , , , , and 3 other author(s). XR (2), volume 14219 of Lecture Notes in Computer Science, page 107-126. Springer, (2023)Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype., , , , , , , , , and . GCH, page 157-161. Eurographics Association, (2023)The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments., , , , , and . GCH, page 191-193. Eurographics Association, (2023)