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Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch., , and . MindTrek, page 99. ACM, (2013)Evaluating immersive experiences during Covid-19 and beyond., , , , , , , , , and . Interactions, 27 (4): 62-67 (2020)XVCollab: An Immersive Analytics Tool for Asymmetric Collaboration across the Virtuality Spectrum., and . ISMAR Adjunct, page 146-154. IEEE, (2022)Extended Sliding in Virtual Reality., and . VRST, page 38:1-38:5. ACM, (2019)Smart3DGuides: Making Unconstrained Immersive 3D Drawing More Accurate., , and . VRST, page 37:1-37:13. ACM, (2019)Simulation of a virtual reality tracking system., and . VECIMS, page 78-83. IEEE, (2011)Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page 115--118. IEEE Press, (2013)(accepted).Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction., , , , and . Int. J. Hum. Comput. Stud., (2023)Pointing at 3d target projections with one-eyed and stereo cursors., and . CHI, page 159-168. ACM, (2013)Throughput and Effective Parameters in Crossing., , , , and . CHI Extended Abstracts, page 282:1-282:9. ACM, (2023)