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Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments

, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page 115--118. IEEE Press, (2013)(accepted).

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Effects of Visual Conflicts on 3D Selection Task Performance in Stereoscopic Display Environments, , and . Proceedings of IEEE Symposium on 3D User Interfaces (3DUI), page 115--118. IEEE Press, (2013)(accepted).Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction., , , , and . Int. J. Hum. Comput. Stud., (2023)Evaluating immersive experiences during Covid-19 and beyond., , , , , , , , , and . Interactions, 27 (4): 62-67 (2020)Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch., , and . MindTrek, page 99. ACM, (2013)Extended Sliding in Virtual Reality., and . VRST, page 38:1-38:5. ACM, (2019)The Effect of Spatial Ability on Immersive 3D Drawing., , and . Creativity & Cognition, page 173-186. ACM, (2019)Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks., and . VR Workshops, page 189-194. IEEE, (2021)3D Camera Pose History Visualization., and . SUI, page 183. ACM, (2016)Simulation of a virtual reality tracking system., and . VECIMS, page 78-83. IEEE, (2011)Throughput and Effective Parameters in Crossing., , , , and . CHI Extended Abstracts, page 282:1-282:9. ACM, (2023)