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Procedurally Generated History: building a game ecosystem through autoplay.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Procedurally Generated History: building a game ecosystem through autoplay., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Swords vs. Plowshares: Using Genetic Algorithms in Turn-Based Strategy. Genetic Algorithms and Genetic Programming at Stanford 1999, Stanford Bookstore, Stanford, California, 94305-3079 USA, (15 March 1999)Civilization IV Manual. chapter Afterwords, page 175--188. (2004)