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Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans.

, , , , and . J. Virtual Real. Broadcast., (2013)

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Low damped cloth simulation., , and . Vis. Comput., 22 (2): 70-79 (2006)From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text., , , , and . Vis. Comput., 26 (6-8): 505-519 (2010)An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication., , , , , , , and . EGVE/EuroVR, page 87-94. Eurographics Association, (2011)Face Reflectance and Geometry Modeling via Differentiable Ray Tracing., , , , , and . CoRR, (2019)WrappingNet: Mesh Autoencoder via Deep Sphere Deformation., , , , and . CoRR, (2023)Interactive Automatic Refrigerator Door for Emotional Satisfaction., and . AHFE (17), volume 275 of Lecture Notes in Networks and Systems, page 527-535. Springer, (2021)An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment., , , , , and . AMDO, volume 7378 of Lecture Notes in Computer Science, page 58-68. Springer, (2012)S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image., , , , and . FG, page 1-8. IEEE, (2023)No Peanuts! Affective Cues for the Virtual Bartender., , , , , and . FLAIRS, AAAI Press, (2011)Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans., , , , and . J. Virtual Real. Broadcast., (2013)