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Quantifying and Improving User Quality of Experience in Immersive Tele-Rehabilitation.

, , , , , and . ISM, page 207-214. IEEE Computer Society, (2014)

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Skeleton-based continuous extrinsic calibration of multiple RGB-D kinect cameras., , and . MMSys, page 250-257. ACM, (2018)Describing a view alignment framework in 3D Tele-immersion systems., , and . ICME Workshops, page 1-4. IEEE Computer Society, (2013)MMT+AVR: enabling collaboration in augmented virtuality/reality using ISO's MPEG media transport., , , , and . MMSys, page 112-119. ACM, (2015)Network Adaptive Textured Mesh Generation for Collaborative 3D Tele-Immersion., , , and . ISM, page 107-112. IEEE Computer Society, (2015)Distortion score based pose selection for 3D tele-immersion., and . VRST, page 227-236. ACM, (2015)Demo paper: Demonstration of a 3D Tele-Immersion framework., , and . ICME Workshops, page 1-2. IEEE Computer Society, (2013)Combining skeletal poses for 3D human model generation using multiple kinects., , and . MMSys, page 40-51. ACM, (2018)A Visual Latency Estimator for 3D Tele-Immersion., , and . MMSys, page 272-283. ACM, (2017)Real-Time, Curvature-Sensitive Surface Simplification Using Depth Images., , and . IEEE Trans. Multim., 20 (6): 1489-1498 (2018)SAMHIS: A Robust Motion Space for Human Activity Recognition., and . ISM, page 372-375. IEEE Computer Society, (2012)