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Evaluating PresenceScape: a 3D virtual world application to support social awareness and informal communication in distributed teams.

, , , , and . CSCW (Companion), page 247-250. ACM, (2012)

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Real-time 3D video communication in 3D virtual worlds: Technical realization of a new communication concept., , and . Bell Labs Tech. J., 16 (1): 63-76 (2011)Scaling Crowdsourcing with Mobile Workforce: A Case Study with Belgian Postal Service., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (2): 35:1-35:32 (2019)Understanding the impact of personal feedback on face-to-face interactions in the workplace., , , , and . ICMI, page 362-369. ACM, (2016)Evaluating PresenceScape: a 3D virtual world application to support social awareness and informal communication in distributed teams., , , , and . CSCW (Companion), page 247-250. ACM, (2012)Situation-Aware Emotion Regulation of Conversational Agents with Kinetic Earables., , , , , and . ACII, page 725-731. IEEE, (2019)A case study on capturing and visualising face-to-face interactions in the workplace., , , , , and . MobileHCI Adjunct, page 575-584. ACM, (2016)PresenceScape: Virtual World Mediated Rich Communication., , , , , , , , and . Bell Labs Tech. J., 16 (4): 219-242 (2012)Quantified Workplace: Opportunities and Challenges., , , , and . WPA@MobiSys, page 37-41. ACM, (2015)On-Wearable AI to Model Human Interruptibility., , , and . MobiSys, page 520. ACM, (2018)Tiny habits in the giant enterprise: understanding the dynamics of a quantified workplace., , , , and . UbiComp, page 577-588. ACM, (2015)