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The effect of action video game experience on task-switching., , , , и . Comput. Hum. Behav., 28 (3): 984-994 (2012)Memory abilities in action video game players., , и . Comput. Hum. Behav., (2014)Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior., , , и . Entertain. Comput., (2021)Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games, , и . Current Biology, (2010)Task-Specific Response Strategy Selection on the Basis of Recent Training Experience., , и . PLoS Comput. Biol., (2014)Perceptual Learning During Action Video Game Playing., , и . Top. Cogn. Sci., 2 (2): 202-216 (2010)Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder., , , , и . Cyberpsychology Behav. Soc. Netw., 18 (8): 480-485 (2015)Visual 3D motion acuity predicts discomfort in 3D stereoscopic environments., , , и . Entertain. Comput., (2016)The cognitive neuroscience of video games, и . Digital media: Transformations in human communication, Peter Lang, New York, (2006)Increasing Speed of Processing With Action Video Games, , и . Current Directions in Psychological Science, 18 (6): 321-326 (2009)