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Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios.

, , , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-28 (2022)

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Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision., , , , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 305-324. Springer, (2019)Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-28 (2022)Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics., , , , , and . CHI, page 27:1-27:12. ACM, (2021)Conception et évaluation de techniques d'interaction non-visuelle basées sur un dispositif personnel : application à l'exploration de cartes numériques par des personnes avec déficience visuelle. (Design and evaluation of non-visual interaction techniques based on a personal device : application to the exploration of digital maps by people with visual impairment).. Paul Sabatier University, Toulouse, France, (2019)One Ring to Rule Them All: An Empirical Understanding of Day-to-Day Smartring Usage Through In-Situ Diary Study., , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 100:1-100:20 (2022)BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion., , , , , and . CHI, page 501:1-501:13. ACM, (2021)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children., , , , and . CHI, page 1-13. ACM, (2020)Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll Gestures., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 292:1-292:7. ACM, (2022)ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands., , , , , , , , , and 1 other author(s). MobileHCI, page 12:1-12:11. ACM, (2021)Eyes-free graph legibility: using skin-dragging to provide a tactile graph visualization on the arm., , , , , , and . AH, page 1:1-1:8. ACM, (2020)