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Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios.

, , , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-28 (2022)

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Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-28 (2022)Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays., , , , , , and . CHI, page 310. ACM, (2018)In-vehicle Performance and Distraction for Midair and Touch Directional Gestures., , , , , and . CHI, page 316:1-316:13. ACM, (2023)Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration., , , , , , and . CHI, page 364:1-364:18. ACM, (2023)Is Really NACK Protocol Secure to Be Employed in MANETs?, , , , , and . CSE, page 1644-1647. IEEE Computer Society, (2014)Using guessability framework: age-related differences in hand gesture interaction., , , , and . AH, page 24:1-24:2. ACM, (2020)G-Sparks: Glanceable Sparklines on Smartwatches., , , , , and . Graphics Interface, page 23:1-23:9. Canadian Human-Computer Communications Society / ACM, (2019)An Analytic Model for Time Efficient Personal Hierarchies., , , and . CHI, page 368. ACM, (2019)Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?, , , , , , and . VRST, page 10:1-10:9. ACM, (2018)BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion., , , , , and . CHI, page 501:1-501:13. ACM, (2021)