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User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments.

, , , and . GRAPP, page 302-307. SciTePress, (2011)

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TweetPos: A Tool to Study the Geographic Evolution of Twitter Topics., , , and . WEBIST (1), page 257-266. SciTePress, (2014)Scalable transmission of avatar video streams in virtual environments., , , and . ICME, page 631-634. IEEE Computer Society, (2004)ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities., , , , and . Multim. Tools Appl., 45 (1-3): 109-131 (2009)Noncooperative 802.11 MAC Layer Fingerprinting and Tracking of Mobile Devices., , , and . Secur. Commun. Networks, (2017)Improving CEMA using Correlation Optimization., , and . IACR Trans. Cryptogr. Hardw. Embed. Syst., 2019 (1): 1-24 (2019)Investigating the relationship between QoS and QoE in a mixed desktop/handheld gaming setting., , , and . StudentWorkshop@CoNEXT, page 29-30. ACM, (2009)Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments., , , , and . GRAPP, page 341-346. INSTICC Press, (2010)synchronous MediaSharing: social and communal media consumption for geographically dispersed users., , , and . MMSys, page 107-112. ACM, (2012)The Privacy API: Facilitating Insights in How One's Own User Data is Shared., , and . EuroS&P Workshops, page 72-75. IEEE, (2017)Practical operation extraction from electromagnetic leakage for side-channel analysis and reverse engineering., , , , , and . WISEC, page 161-172. ACM, (2020)