Author of the publication

User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments.

, , , and . GRAPP, page 302-307. SciTePress, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Scalable transmission of avatar video streams in virtual environments., , , and . ICME, page 631-634. IEEE Computer Society, (2004)TweetPos: A Tool to Study the Geographic Evolution of Twitter Topics., , , and . WEBIST (1), page 257-266. SciTePress, (2014)An overlay network providing application-aware multimedia services., , , and . AAA-IDEA, page 7. ACM, (2006)Dynamic Interactions in Physically Realistic Collaborative Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 11 (6): 649-660 (2005)ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities., , , , and . Multim. Tools Appl., 45 (1-3): 109-131 (2009)Improving CEMA using Correlation Optimization., , and . IACR Trans. Cryptogr. Hardw. Embed. Syst., 2019 (1): 1-24 (2019)Distributed Affine-Invariant MCMC Sampler., , , and . CLUSTER, page 520-524. IEEE Computer Society, (2017)Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments., , , , and . GRAPP, page 341-346. INSTICC Press, (2010)Effective and Resource-Efficient Multimedia Communication Using the NIProxy., and . ICN, page 266-274. IEEE Computer Society, (2009)Noncooperative 802.11 MAC Layer Fingerprinting and Tracking of Mobile Devices., , , and . Secur. Commun. Networks, (2017)