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Authoring conversational narratives in games with the Chimeria platform., , , , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Chimeria: Grayscale MOOC: Towards Critical Self-Reflection at Scale., и . L@S, стр. 25:1-25:4. ACM, (2019)Toward avatar models to enhance performance and engagement in educational games., и . CIG, стр. 246-253. IEEE, (2015)Exploring the Impact of Avatar Color on Game Experience in Educational Games., и . CHI Extended Abstracts, стр. 1896-1905. ACM, (2016)MazeStar: a platform for studying virtual identity and computer science education., и . FDG, стр. 61:1-61:6. ACM, (2017)Invited Talks., , , и . AIIDE, AAAI, (2013)Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality., , и . ACIIW, стр. 1-4. IEEE, (2023)Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context., , , , , , и . Creativity & Cognition, стр. 209-221. ACM, (2017)Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale., и . CHI PLAY, стр. 353-364. ACM, (2018)Style as a Choice of Blending Principles., и . AAAI Technical Report (7), FS-04-07, стр. 49-56. AAAI Press, (2004)