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Multi-layered Indirect Texturing for Tree Rendering., , , and . NPH, page 55-62. Eurographics Association, (2007)Screen Space Obscurances., , , and . CEIG, page 251-254. Eurographics Association, (2009)Simulación de Lluvia sobre Escenas Dinámicas., , , , and . CEIG, page 247-250. Eurographics Association, (2009)Refinement Criteria Based on f-Divergences., , and . Rendering Techniques, volume 44 of ACM International Conference Proceeding Series, page 260-269. Eurographics Association, (2003)Hierarchical Monte Carlo Radiosity., , , , and . Rendering Techniques, page 259-268. Springer, (1998)Weighted Importance Sampling Techniques for Monte Carlo Radiosity., , and . Rendering Techniques, page 35-46. Springer, (2000)Perception-Based Illumination Information Measurement and Light Source Placement, and . Lecture Notes in Computer Science, (2003)Automatic indoor scene exploration, and . Proceedings of 6th International Conference on Computer Graphics and Artificial Intelligence 3IA'2003, page 13--24. Limoges (France), (May 2003)Viewpoint Selection using Viewpoint Entropy, , , and . VMV '01: Proceedings of the Vision Modeling and Visualization Conference 2001, page 273--280. Aka GmbH, (2001)View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland., , , and . SCCG, page 173-180. IEEE Computer Society, (2001)