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Volumetric Ambient Occlusion for Real-Time Rendering and Games., , , , and . IEEE Computer Graphics and Applications, 30 (1): 70-79 (2010)Volumetric ambient occlusion for volumetric models., , , , , and . Vis. Comput., 26 (6-8): 687-695 (2010)Parallel Solution to the Radiative Transport., , , , , and . EGPGV, page 95-102. Eurographics Association, (2009)Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors., and . Eurographics (Short Presentations), page 65-68. Eurographics Association, (2005)Real-Time Multiple Scattering in Participating Media with Illumination Networks., , and . Rendering Techniques, page 277-282. Eurographics Association, (2005)Real-time Volumetric Lighting in Participating Media., and . Eurographics (Short Papers), page 57-60. Eurographics Association, (2009)Partial, multi-scale precomputed radiance transfer., , , , and . SCCG, page 75-82. ACM, (2008)Spherical billboards and their application to rendering explosions., , and . Graphics Interface, page 57-63. Canadian Human-Computer Communications Society, (2006)Robust Multiple Specular Reflections and Refractions, , and . chapter 17, Addison-Wesley Professional, (August 2007)Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media., , , and . Eurographics (Short Papers), page 53-56. Eurographics Association, (2009)