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Accessible Video Calling: Enabling Nonvisual Perception of Visual Conversation Cues.

, , , , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 131:1-131:22 (2019)

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Business activity patterns: A new model for collaborative business applications., , , , and . IBM Syst. J., 45 (4): 683-694 (2006)HomeProxy: a physical proxy for video messaging in the home., , , , , and . CSCW Companion, page 293-296. ACM, (2013)SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event., , , , and . GROUP, page 287-291. ACM, (2016)What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat., and . CHI, page 48-60. ACM, (2017)Managing Stress: The Needs of Autistic Adults in Video Calling., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 134:1-134:29 (2019)Group HCI design: problems and prospects., , , , and . ACM SIGCHI Bull., 22 (2): 37-41 (1990)Technology Transfer: So Much Research, So Few Good Products., , , , , , and . CHI Conference Companion, page 155-156. ACM, (1996)Improving the Accessibility of Screen-Shared Presentations by Enabling Concurrent Exploration., , , and . ASSETS, page 44:1-44:16. ACM, (2023)Tools for supporting cooperative work near and far: highlights from the CSCW conference., , , and . CHI, page 353-356. ACM, (1989)Mobile taskflow in context: a screenshot study of smartphone usage., , , , , and . CHI, page 2009-2018. ACM, (2010)