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Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm., , , , , , , and . CoRR, (2023)VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body., , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (4): 125:1-125:16 (2020)CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance., , , , , , and . Conference on Designing Interactive Systems, page 1046-1055. ACM, (2021)Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments., , , , , and . VRST, page 34:1-34:10. ACM, (2022)Tactile Vectors for Omnidirectional Arm Guidance., , , , and . AHs, page 35-45. ACM, (2023)APS: a 3D human body posture set as a baseline for posture guidance., , , , and . PETRA, page 353-357. ACM, (2019)ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching., , , , and . CHI Extended Abstracts, page 474:1-474:4. ACM, (2023)VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments., , , , , , , , , and . VRST, page 3:1-3:11. ACM, (2020)Hardware-efficient on-line learning through pipelined truncated-error backpropagation in binary-state networks., , , and . CoRR, (2017)Fast classification using sparsely active spiking networks., , , and . ISCAS, page 1-4. IEEE, (2017)