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Phaneros: Visibility-based framework for massive peer-to-peer virtual environments.

, and . Comput. Animat. Virtual Worlds, (2019)

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Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme). İhsan Doğramacı Bilkent University, Turkey, (1995)Efficient visibility masking for crowd rendering with shadows., and . SIGGRAPH ASIA Posters, page 46. ACM, (2012)Prefetching Optimization for Distributed Urban Environments., , and . CW, page 291-297. IEEE Computer Society, (2008)Realistic modeling of spectator behavior for soccer videogames with CUDA., , , and . Comput. Graph., 35 (6): 1063-1069 (2011)Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach., , , , and . BICS, volume 7366 of Lecture Notes in Computer Science, page 62-71. Springer, (2012)Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments., , and . ISVC (1), volume 4841 of Lecture Notes in Computer Science, page 792-803. Springer, (2007)Adopting virtual reality as a medium for software development process education., , , , and . ICSSP, page 71-75. ACM, (2018)Developing a Validation Methodology for Educational Driving Simulators and a Case Study., , , , , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 760-769. Springer, (2009)Real-time multi-resolution modeling for complex virtual environments., , and . VRST, page 11-19. ACM, (1996)Acceleration of regular grid traversals using extended chessboard distance transformation on GPU., and . CAD/Graphics, page 8. IEEE Computer Society, (2005)