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Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study.

, , and . IEEE Trans. Learn. Technol., (2024)

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In Memoriam: Roland Mittermeir (1950-2014)., , and . TOCE, 15 (2): 6:1 (2015)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Smart environments and analytics on video-based learning., , , and . LAK, page 502-504. ACM, (2016)Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities., , , and . IDC, page 171-181. ACM, (2017)Shiny happy people buying: the role of emotions on personalized e-shopping., , , and . Electron. Mark., 24 (3): 193-206 (2014)How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , and . IDC, page 541-555. ACM, (2020)Advancements on Child-Computer Interaction research: Contributions from IDC 2018., , and . Int. J. Child Comput. Interact., (2020)Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)