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Hybrid acceleration/velocity-based disturbance observer for a quadrotor manipulation system., , and . CCA, page 556-561. IEEE, (2016)Platooning of Car-Like Vehicles in Urban Environments: An Observer-Based Approach Considering Actuator Dynamics and Time Delays., , , and . IEEE Trans. Intell. Transp. Syst., 22 (9): 5684-5696 (2021)Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network., , , , , and . CoRR, (2020)"Press Space to Fire": Automatic Video Game Tutorial Generation., , , and . CoRR, (2018)General Video Game Rule Generation., , , and . CoRR, (2019)Automatic Critical Mechanic Discovery in Video Games., , , , and . CoRR, (2019)An Observer-based Longitudinal Control of Car-like Vehicles Platoon Navigating in an Urban Environment., , , and . CDC, page 5735-5741. IEEE, (2019)Lode Encoder: AI-constrained co-creativity., , and . CoG, page 1-8. IEEE, (2021)Controllable Path of Destruction., , , , and . CoG, page 1-8. IEEE, (2023)Vehicles Platooning in Urban Environments: Integrated Consensus-based Longitudinal Control with Gap Closure Maneuvering and Collision Avoidance Capabilities., , , and . ECC, page 1695-1701. IEEE, (2019)