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Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.

, , , and . FDG, page 16:1-16:10. ACM, (2017)

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Bottom-up Game Studies., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software., , and . Digit. Humanit. Q., (2021)Large-Scale Interactive Visualizations of Nearly 12, 000 Games., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)GameNet and GameSage: Videogame Discovery as Design Insight., , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Preliminary Analysis of a Large-Scale Digital Entertainment Development Archive: A Case Study of the Entertainment Technology Center's Projects.. IEEE BigData, page 3109-3115. IEEE, (2019)People Tend to Like Related Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Game I Mean: Game Reference, Citation and Authoritative Access., , and . Game Stud., (2021)Organizing a Content Profile for a Large, Heterogeneous Collection of Interactive Projects., , , and . IEEE BigData, page 2231-2239. IEEE, (2021)Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources., , , and . FDG, page 16:1-16:10. ACM, (2017)An Archive of Interfaces: Exploring the Potential of Emulation for Software Research, Pedagogy, and Design., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 294:1-294:22 (2021)