Author of the publication

Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation.

, , , , , , and . RO-MAN, page 243-249. IEEE, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Attentional processes in natural reading: the effect of margin annotations on reading behaviour and comprehension., , , and . ETRA, page 235-238. ACM, (2014)Using augmentations as bridges from concrete to abstract representations., , , and . BCS HCI, page 130-139. ACM, (2009)Tangible vs. virtual representations: when tangibles benefit the training of spatial skills., , and . NordiCHI, page 99-108. ACM, (2012)A gaze-based learning analytics model: in-video visual feedback to improve learner's attention in MOOCs., , , and . LAK, page 417-421. ACM, (2016)Anthropomorphic language in online forums about Roomba, AIBO and the iPad., , , and . ARSO, page 54-59. IEEE, (2012)Learning By Collaborative Teaching: An Engaging Multi-Party CoWriter Activity., , , , and . RO-MAN, page 1-8. IEEE, (2019)Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study., , , and . ITS, page 351-356. ACM, (2014)A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs., , and . J. Educ. Technol. Soc., 21 (2): 259-272 (2018)Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach., , , , and . J. Learn. Anal., (December 2018)What if Social Robots Look for Productive Engagement?, , , and . Int. J. Soc. Robotics, 14 (1): 55-71 (2022)