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Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds.

, and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 417-430. Springer, (2021)

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Pervasive Servers: A framework for creating a society of appliances.. Personal and Ubiquitous Computing, 7 (3-4): 182-188 (2003)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)A New Japanese Input Method for Virtual Reality Applications., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 43-55. Springer, (2018)Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 581-591. Springer, (2014)