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Designing Animated Characters for Children of Different Ages., , , , and . IDC, page 421-427. ACM, (2016)HideOut: mobile projector interaction with tangible objects and surfaces., , and . TEI, page 331-338. ACM, (2013)Fabricating 3D Figurines with Personalized Faces., , , , , and . IEEE Computer Graphics and Applications, 33 (6): 36-46 (2013)PAPILLON: expressive eyes for interactive characters., , , , and . SIGGRAPH Emerging Technologies, page 12:1. ACM, (2013)Augmenting Hand Animation with Three-dimensional Secondary Motion., , , and . Symposium on Computer Animation, page 93-102. Eurographics Association, (2010)Magic bench: a multi-user & multi-sensory AR/MR platform., , , , , , , , and . SIGGRAPH VR Village, page 11:1-11:2. ACM, (2017)Expressing animated performances through puppeteering., , , and . 3DUI, page 59-66. IEEE Computer Society, (2013)Story Albums: Creating Fictional Stories From Personal Photograph Sets., , , , and . Comput. Graph. Forum, 37 (1): 19-31 (2018)Style and abstraction in portrait sketching., , , , and . ACM Trans. Graph., 32 (4): 55:1-55:12 (2013)Adult2child: Motion Style Transfer using CycleGANs., , , , and . MIG, page 13:1-13:11. ACM, (2020)