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Augmenting Hand Animation with Three-dimensional Secondary Motion., , , and . Symposium on Computer Animation, page 93-102. Eurographics Association, (2010)Magic bench: a multi-user & multi-sensory AR/MR platform., , , , , , , , and . SIGGRAPH VR Village, page 11:1-11:2. ACM, (2017)Expressing animated performances through puppeteering., , , and . 3DUI, page 59-66. IEEE Computer Society, (2013)Adult2child: Motion Style Transfer using CycleGANs., , , , and . MIG, page 13:1-13:11. ACM, (2020)Unpleasantness of animated characters corresponds to increased viewer attention to faces., , and . SAP, page 35-40. ACM, (2013)PAPILLON: expressive eyes for interactive characters., , , , and . SIGGRAPH Emerging Technologies, page 12:1. ACM, (2013)SideBySide: multi-user gestural interaction with handheld projectors., , , and . Mobile HCI (Companion), page 203-206. ACM, (2012)Acoustruments: passive, acoustically-driven, interactive controls for handheld devices., , , , and . SIGGRAPH Emerging Technologies, page 3:1. ACM, (2015)AnimalZ.. SIGGRAPH Computer Animation Festival, page 9. ACM, (2011)D-tech me: fabricating 3D figurines with personalized faces., , , , , and . SIGGRAPH Talks, page 36:1. ACM, (2013)