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Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.

, , and . CHI, page 533. ACM, (2018)

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Artifact awareness through screen sharing for distributed groups., , and . Int. J. Hum. Comput. Stud., 67 (9): 677-702 (2009)The effects of interaction sequencing on user experience and preference., , and . Int. J. Hum. Comput. Stud., (2017)The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops., , , and . ACM Trans. Comput. Hum. Interact., 23 (2): 11:1-11:54 (2016)Traces: Visualizing the Immediate Past to Support Group Interaction.. Graphics Interface, page 43-50. (2002)Ways of the hands, and . European Conf. on Computer-Supported Cooperative Work (ECSCW), page 65-82. Paris, France, Springer, (2005)Learning from Games: HCI Design Innovations in Entertainment Software., , , and . Graphics Interface, page 237-246. (2003)Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware., , and . Graphics Interface, page 28-38. Canadian Human-Computer Communications Society, (1996)Jelly polo: increasing richness and competition in sports games using small-scale exertion., and . CHI PLAY, page 367-370. ACM, (2014)A comparison of usage evaluation and inspection methods for assessing groupware usability., , , and . GROUP, page 125-134. ACM, (2001)A Field Experiment of Spatially-Stable Overviews for Document Navigation., , and . CHI, page 5905-5916. ACM, (2017)