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Leveraging eye tracking to understand children's attention during game-based, tangible robotics activities., , , and . Int. J. Child Comput. Interact., (2022)Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots., , , , , , , , and . ICORR, page 294-299. IEEE, (2019)Can Tangible Robots Support Children in Learning Handwriting?, , , and . ERCIM News, (2020)Smart Toys++: Exploiting the Social Connectedness for Playing and Learning., , and . IDC, page 679-681. ACM, (2021)Improving EEG-based Motor Execution Classification for Robot Control., , , , , and . HCI (14), volume 13315 of Lecture Notes in Computer Science, page 65-82. Springer, (2022)Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots., , , , , and . SUI, page 23:1-23:2. ACM, (2020)Smart Toys, Smart Tangibles, Robots and other Smart Things for Children., , , and . Int. J. Child Comput. Interact., (2022)Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children., , , , , and . IDC, page 536-543. ACM, (2022)Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy., , , , and . RO-MAN, page 358-364. IEEE, (2022)Predictive Analysis of Errors During Robot-Mediated Gamified Training., , , , , , , , and . ICORR, page 1-6. IEEE, (2022)